Publications

2020

Is a Change as Good as a Rest? Comparing Break Types for Spaced Practice in a Platformer Game.
Brandon Piller, Colby Johanson, Cody Phillips, Carl Gutwin, and Regan L Mandryk. 2020. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI Play '20).

Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games.
Julian Frommel, Valentin Sagl, Ansgar E. Depping, Colby Johanson, Matthew K. Miller, and Regan L. Mandryk. 2020. In Proceedings of the 2020 Conference on Human Factors in Computing Systems (CHI '20).

In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs.
Martin Dechant, Susanne Poeller, Colby Johanson, Katelyn Wiley, and Regan L Mandryk. 2020. In Proceedings of the 2020 Conference on Human Factors in Computing Systems (CHI '20).

2019

Press pause when you play: Comparing spaced practice intervals for skill development in games.
Colby Johanson, Carl Gutwin, Jason T. Bowey, and Regan L. Mandryk. 2019. Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '19).

2018

Designing for Friendship: Modeling Properties of Play, In-Game Social Capiral, and Psychological Well-being.
Ansgar Depping, Colby Johanson, and Regan L. Mandryk. 2018. Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '18).

2017

The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game.
Colby Johanson, Carl Gutwin, and Regan L. Mandryk. 2017. Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '17).

2016

Trust Me: Social Games are Better than Social Icebreakers at Building Trust.
Ansgar E. Depping, Regan L. Mandryk, Colby Johanson, Jason T. Bowey, and Shelby C. Thomson. 2016. Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '16).

Scaffolding Novices to Leverage Auditory Awareness Cues in First-Person Shooters
Colby Johanson. 2016. M.Sc. Thesis, University of Saskatchewan, Saskatoon, Saskatchewan.

Scaffolding Player Location Awareness through Audio Cues in First-Person Shooters
Colby Johanson and Regan L. Mandryk. 2016. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16).