Is a Change as Good as a Rest? Comparing Break Types for Spaced Practice in a Platformer Game.
Brandon Piller, Colby Johanson, Cody Phillips, Carl Gutwin, and Regan L Mandryk. 2020. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI Play '20).
Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games.
Julian Frommel, Valentin Sagl, Ansgar E. Depping, Colby Johanson, Matthew K. Miller, and Regan L. Mandryk. 2020. In Proceedings of the 2020 Conference on Human Factors in Computing Systems (CHI '20).
In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs.
Martin Dechant, Susanne Poeller, Colby Johanson, Katelyn Wiley, and Regan L Mandryk. 2020. In Proceedings of the 2020 Conference on Human Factors in Computing Systems (CHI '20).
Trust Me: Social Games are Better than Social Icebreakers at Building Trust.
Ansgar E. Depping, Regan L. Mandryk, Colby Johanson, Jason T. Bowey, and Shelby C. Thomson. 2016. Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '16).
Scaffolding Novices to Leverage Auditory Awareness Cues in First-Person Shooters
Colby Johanson. 2016. M.Sc. Thesis, University of Saskatchewan, Saskatoon, Saskatchewan.
Scaffolding Player Location Awareness through Audio Cues in First-Person Shooters
Colby Johanson and Regan L. Mandryk. 2016. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16).